Monday, December 6, 2010

50 Paintings 50 Days - Kate Austen (Evangeline Lilly) of LOST - 02Dec10

30 minutes - Adobe Photoshop on Wacom Cintiq.

Tuesday, November 30, 2010

50 Paintings 50 Days - Allison Robertson of The Donnas - 30Nov10

Allison Robertson of the Donnas. 30 minutes. 30Nov10... I need to pick less complicated compositions to do. There was no way I was gonna get even close to having anything done in 30 minutes. Bah...

Tuesday, November 23, 2010

50 Paintings 50 Days - Red Queen - 15Nov10

I may push out my time to 1 hour. 30 minutes has been a bit stressful to try and finish under :) - Adobe Photoshop and Wacom Cintiq - Red Queen from Alice in Wonderland

Monday, November 22, 2010

50 Paintings 50 Days - Lina Mayfleet - 14Nov10

Went a bit over on this one - Adobe Photoshop and Wacom Cintiq - Lina Mayfleet from City of Ember

Friday, November 19, 2010

50 Paintings 50 Days - Ahsoka Tano - 13Nov10

30 minutes - Adobe Photoshop and Wacom Cintiq - Ahsoka Tano from The Clone Wars

Tuesday, November 16, 2010

Thursday, November 11, 2010

Saturday, November 6, 2010

50 Paintings 50 Days - LOTR Uruk Hai - 05Nov10

Second day of my exercise... Uruk Hai from Lord of the Rings. 30 minutes. I am probably going to do a hi-res version of this and give it a lot more detail. I really like how this is coming along.

50 Paintings 50 Days - Girl - 04Nov10

Ok... I recently saw a friend of mine, who is a photographer, that challenged himself to 50 days, taking one photo each day of things that he would not normally shoot to push himself creatively. I was ecited about this and adopted his challenge to suit my needs so I could get better at lighting and blending. So... I am creating one painting (apart from my regular projects) a day for 50 days and I am limited to a 1/2 hour time frame. I am hoping that this exercise will help me get better at painting.
This is my first painting. Enjoy!

Monday, November 1, 2010

Lara Croft

Lara Croft line art by deviantart's horus-goddess. Coloring by me. I really wanted to push myself on this one when it came to ambient and reflective light. I think it turned out pretty good. Lighting has always been a problem for me so I plan on doing some more paintings that address that, and hopefully I will get better.

Friday, October 29, 2010

Vintage Star Wars Posters - Steve Thomas

Steve captured the look and feel of a vintage poster with his collection of Star Wars posters. You can see the full collection here:

http://stevethomasart.blogspot.com/2010/10/vintage-star-wars-travel-posters.html

Wednesday, September 1, 2010

Kevin Malone Poster

Here it is, hot off the cafepress! I am amazed at the quality of their products. The paper is thicker than store-bought posters and the color and printing is unbelievable. Cannot see one pixel on the whole thing.

http://www.cafepress.com/txtbkovrthnkr

Thursday, August 5, 2010

I am Totally Gonna Bang Holly - Kevin Malone

15 hours, hand drawn and painted in Photoshop. I am really proud of this one. I pushed my limits of skin shades and overall textures. Not sure who I am gonna draw next. Maybe Pam.

Thursday, July 22, 2010

The one... the only... Mr. Da-wight Scha-rute!

6 hours, dones in Adobe Photoshop. Probably my most favorite character on The Office.


Friday, July 9, 2010

Disc Brake Assembly

Isometric view of a Disc Brake assembly made using Adobe Illustrator. I really enjoyed working on this project and what I have learned from it. My workflow is much faster now, and I have found a lot of useful shortcuts that have made that happen.




Close up


Close up

Wednesday, July 7, 2010

Vector Skull Painting

Skull created in Adobe Illustrator using primarily the brush tool. I have been recently exploring painting in Illustrator and it has been quite an interesting experience.

Monday, June 28, 2010

Monday, May 3, 2010

New Medical Art - Ankle Brachial Index

New art that I created for mayoclinic.com. The ankle Brachial index is when blood pressure is taken on the Brachial artery in the arm, and from the ankle. The results are compared and used for proper diagnosis. 8 hours time done in Illustrator and Photoshop.

Monday, March 15, 2010

New photos from Andrew Parfenov

Andrew has a lot of new photos on his istock portfolio. Check them out here.



Hungry for a burger



Level


baby

Terragen™ 2

Terragen™ 2 is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 2 you have complete control over the shader networks used for terrains, textures, micropolyon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. With the inclusion of Xfrog Plants libraries, you can populate your scenes with virtually unlimited numbers of highly detailed, realistic 3D plants. Place grass and trees wherever you want, as well as other objects in OBJ format that you can model in third party software.

- image courtesy Saurav Subedi 2008

Friday, March 12, 2010

The Art of UNCHARTED 2: Among Thieves™

I don't think we could be more excited to announce our newest book in our newest series. The Art of UNCHARTED 2: Among Thieves is the first book in our Art of the Game series, and what a way to start the series. The overwhelming choice for Game of the Year from 33 different outlets, Naughty Dog's instant classic on the PlayStation® 3 has set a new standard for games in visuals, story, performance and action.

Working directly with the Naughty Dog creative team to sift through the mountain of art used to create UNCHARTED 2, The Art of UNCHARTED 2: Among Thieves provides an amazing snapshot of the creation of the game. The book is Ballistic Publishing’s biggest book at 272 pages and reveals hundreds of pieces of unseen art not available outside of the Naughty Dog team.

The book starts with the concept art for both characters and environments, showing all of the main characters and levels in over 200 pages. Moving beyond a standard concept art book, we also feature the work of the character modeling team, the production art team, the motion-capture and cinematics team, and finally the effects team. Combined, all these chapters show how the entire team contribute to the final game.

- CG Talk

View the book here.

Tuesday, March 2, 2010

EXPOSÉ 8 - Call for Entries

Call For Entries - Ballistic Publishing is now calling on artists to submit digital images for consideration in EXPOSÉ 8. Images can be created in any 3D or digital illustration application. Photoshop and digitally manipulated photography is also welcome. We are interested in digitally-created fine art, whether it be 2D or 3D, for commercial use, or personal satisfaction.

There is no cost or limit to enter work for inclusion in EXPOSÉ 8. As with all Ballistic Publishing showcase publications, artists with work published in EXPOSÉ 8 will receive a complementary copy of the book and will enjoy worldwide exposure in the premier collection of digitally-created artwork to ever be published.

Serge Birault a.k.a. PapaNinja at CGSociety

Another one of my favorite artists over at CG Society. View his CG Society portfolio here.

"Another picture wich was very influenced by Hajime Sorayama's techniques. I tried some new tones for testing. I used some Scarlett Johansson ref for the face, I'll post it later. There will be some details on my website; it's a very big picture so I can do good close-up. Done with Photoshop."
- Serge Birault


"Sashimi's Revenge"


"Fuchsia"


"The Girl, the Chainsaw and the Weresquirrel"

Monday, February 22, 2010

Once In The Woods, Andrei Pervukhin (2D)

I love how this piece captures the feeling of winter and the whimsy in all of the characters. A very well done piece of artwork. You can view the original post here. Andrei's CG Society portfolio can also be viewed here.

Tuesday, February 16, 2010

B-Movie Contest Entry Progress

Ok... I have been mulling over this idea of a movie title for a while and I finally have an outlet to creatively express it: The B-Movie Poster Challenge over at CGSociety. I am moving much slower than I would like to be, but that is my own fault. I seem to hide behind the "creative rut" wall, but in reality my lack of inspiration or motivation is due to the little voice in my head telling me that I don't have the ability to make my vision come to fruition. I realize that typing of thinking is crippling to my creativity, but it happens every time I sit down to draw. Anyway, hopefully I will finish it in time for the deadline.



close up



started detail painting



Initial shading



Initial idea mockup

Monday, February 15, 2010

Tuesday, February 2, 2010

B-Movie CG Challenge

CGSociety Challenge XXV - B-Movie
A creative challenge to bring life back into or create a classic B-Movie
17 January 2010 - 19 April 2010

View details here.

Since the dawn of movies there was always a creepier, scarier, and unintentionally funnier cousin to the big budget blockbusters... the B-Grade Movie.

Cinema screens around the world flickered with startling images of wolfmen, zombies, nuclear-mutated monsters, and bug-eyed aliens with a penchant for probing. The 25th CGChallenge: "Attack of the 50ft CGChallenge" asks you, the artist, to bring these gems back to life, or create your own in their spirit, via a still image, video, or, for the first time, audio.