Wednesday, September 1, 2010

Kevin Malone Poster

Here it is, hot off the cafepress! I am amazed at the quality of their products. The paper is thicker than store-bought posters and the color and printing is unbelievable. Cannot see one pixel on the whole thing.

http://www.cafepress.com/txtbkovrthnkr

Thursday, August 5, 2010

I am Totally Gonna Bang Holly - Kevin Malone

15 hours, hand drawn and painted in Photoshop. I am really proud of this one. I pushed my limits of skin shades and overall textures. Not sure who I am gonna draw next. Maybe Pam.

Thursday, July 22, 2010

The one... the only... Mr. Da-wight Scha-rute!

6 hours, dones in Adobe Photoshop. Probably my most favorite character on The Office.


Friday, July 9, 2010

Disc Brake Assembly

Isometric view of a Disc Brake assembly made using Adobe Illustrator. I really enjoyed working on this project and what I have learned from it. My workflow is much faster now, and I have found a lot of useful shortcuts that have made that happen.




Close up


Close up

Wednesday, July 7, 2010

Vector Skull Painting

Skull created in Adobe Illustrator using primarily the brush tool. I have been recently exploring painting in Illustrator and it has been quite an interesting experience.

Monday, June 28, 2010

Monday, May 3, 2010

New Medical Art - Ankle Brachial Index

New art that I created for mayoclinic.com. The ankle Brachial index is when blood pressure is taken on the Brachial artery in the arm, and from the ankle. The results are compared and used for proper diagnosis. 8 hours time done in Illustrator and Photoshop.

Monday, March 15, 2010

New photos from Andrew Parfenov

Andrew has a lot of new photos on his istock portfolio. Check them out here.



Hungry for a burger



Level


baby

Terragen™ 2

Terragen™ 2 is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 2 you have complete control over the shader networks used for terrains, textures, micropolyon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. With the inclusion of Xfrog Plants libraries, you can populate your scenes with virtually unlimited numbers of highly detailed, realistic 3D plants. Place grass and trees wherever you want, as well as other objects in OBJ format that you can model in third party software.

- image courtesy Saurav Subedi 2008

Friday, March 12, 2010

The Art of UNCHARTED 2: Among Thieves™

I don't think we could be more excited to announce our newest book in our newest series. The Art of UNCHARTED 2: Among Thieves is the first book in our Art of the Game series, and what a way to start the series. The overwhelming choice for Game of the Year from 33 different outlets, Naughty Dog's instant classic on the PlayStation® 3 has set a new standard for games in visuals, story, performance and action.

Working directly with the Naughty Dog creative team to sift through the mountain of art used to create UNCHARTED 2, The Art of UNCHARTED 2: Among Thieves provides an amazing snapshot of the creation of the game. The book is Ballistic Publishing’s biggest book at 272 pages and reveals hundreds of pieces of unseen art not available outside of the Naughty Dog team.

The book starts with the concept art for both characters and environments, showing all of the main characters and levels in over 200 pages. Moving beyond a standard concept art book, we also feature the work of the character modeling team, the production art team, the motion-capture and cinematics team, and finally the effects team. Combined, all these chapters show how the entire team contribute to the final game.

- CG Talk

View the book here.