Thursday, July 22, 2010
The one... the only... Mr. Da-wight Scha-rute!
6 hours, dones in Adobe Photoshop. Probably my most favorite character on The Office.
Labels:
2D,
Adobe Photoshop,
caricature,
digital painting,
Dwight Schrute,
humor,
The Office
Friday, July 9, 2010
Disc Brake Assembly
Isometric view of a Disc Brake assembly made using Adobe Illustrator. I really enjoyed working on this project and what I have learned from it. My workflow is much faster now, and I have found a lot of useful shortcuts that have made that happen.


Close up

Close up
Close up
Close up
Labels:
2D,
3D,
Adobe Illustrator,
art,
isometric,
mechanical illustration,
vector
Wednesday, July 7, 2010
Vector Skull Painting
Skull created in Adobe Illustrator using primarily the brush tool. I have been recently exploring painting in Illustrator and it has been quite an interesting experience.
Monday, June 28, 2010
Monday, May 3, 2010
New Medical Art - Ankle Brachial Index
New art that I created for mayoclinic.com. The ankle Brachial index is when blood pressure is taken on the Brachial artery in the arm, and from the ankle. The results are compared and used for proper diagnosis. 8 hours time done in Illustrator and Photoshop.
Labels:
2D,
Adobe Photoshop,
art,
digital painting,
medical,
realistic
Monday, March 15, 2010
New photos from Andrew Parfenov
Andrew has a lot of new photos on his istock portfolio. Check them out here.

Hungry for a burger

Level

baby
Hungry for a burger
Level
baby
Terragen™ 2
- image courtesy Saurav Subedi 2008
Friday, March 12, 2010
The Art of UNCHARTED 2: Among Thieves™
Working directly with the Naughty Dog creative team to sift through the mountain of art used to create UNCHARTED 2, The Art of UNCHARTED 2: Among Thieves provides an amazing snapshot of the creation of the game. The book is Ballistic Publishing’s biggest book at 272 pages and reveals hundreds of pieces of unseen art not available outside of the Naughty Dog team.
The book starts with the concept art for both characters and environments, showing all of the main characters and levels in over 200 pages. Moving beyond a standard concept art book, we also feature the work of the character modeling team, the production art team, the motion-capture and cinematics team, and finally the effects team. Combined, all these chapters show how the entire team contribute to the final game.
- CG Talk
View the book here.
Tuesday, March 2, 2010
EXPOSÉ 8 - Call for Entries
There is no cost or limit to enter work for inclusion in EXPOSÉ 8. As with all Ballistic Publishing showcase publications, artists with work published in EXPOSÉ 8 will receive a complementary copy of the book and will enjoy worldwide exposure in the premier collection of digitally-created artwork to ever be published.
Serge Birault a.k.a. PapaNinja at CGSociety
Another one of my favorite artists over at CG Society. View his CG Society portfolio here.
"Another picture wich was very influenced by Hajime Sorayama's techniques. I tried some new tones for testing. I used some Scarlett Johansson ref for the face, I'll post it later. There will be some details on my website; it's a very big picture so I can do good close-up. Done with Photoshop."
- Serge Birault

"Sashimi's Revenge"

"Fuchsia"

"The Girl, the Chainsaw and the Weresquirrel"
"Another picture wich was very influenced by Hajime Sorayama's techniques. I tried some new tones for testing. I used some Scarlett Johansson ref for the face, I'll post it later. There will be some details on my website; it's a very big picture so I can do good close-up. Done with Photoshop."
- Serge Birault
"Sashimi's Revenge"
"Fuchsia"
"The Girl, the Chainsaw and the Weresquirrel"
Labels:
2D,
art,
CG Society,
digital painting,
Serge Birault
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